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Thraakull

10
Posts
1
Followers
9
Following
A member registered Apr 11, 2021

Recent community posts

I feel like that, the first rule of Dave club is:
"You do not talk about Dave club, you are the Dave club".
Very neat idea for a game, I absolutely dig the art style, would love some graphic settings though, because yes: I ran this game on my laptop which is not much a friend of Unity, had like 15 FPS but uh that is an issue on my part.
Overall you should / could make another game in this style, like with the interactable things glowing and all sorts of dialogues (btw clicking mouse repeatedly has resulted in some funny dialogues :D) and most deffinitely stick to the music style, I guess from the credits that it was not made by you (the music I mean) and I do not remember the name of the artist but please let him make the ost for your next, presumably and favoribly, an adventure game. Cheers saur!

Hey Katanalevy, I am not even going to try to run this game on my laptop, cuz I am sure that it wont run well - as always I have discovered this gem via ABG chanell - what I would love to know is what has inspired you to make this game.
No, wait, what I would love to know is what or which place has inspired you for the game map. Game world? I dunno from which part of the world you are, but I gotta be honest that the architecture in the game reminded me oh so much of my beloved/hated Prague - plus those weather and light effects, I mean, if you have developed this yourself, then kudos to you, and hats off because the whole thing has an absolute unique atmosphere, which I have enjoyed thanks to the headphones.
Have you ever played CoD 4 and other CoDs, have you realised how detailed and alive maps in that game are? That is what your game reminds me of, a living breathing experience.

I have seen the first game as a review on ABG channel and man, am I SO GLAD that you have made a sequel to 10-103, there is just something about these games, its captivating atmosphere is just awesome, this sequel is even better than the first one, huge aspect is those radio conversations, lovely work Nerdspartan!

I have had similiar idea for a game for this GMTK, where you would play as a prisoner with a chainball attached to his feet. The game would start in a prison cell, where you would learn that the chain ball is made out of Vromathium steel and that it is a head of a steel humanoid whose head has been cutoff and turned into a chain ball. The humanoid then tells you that he can make himself lighter so that you can whirl it around easier and break out of your cell and fight off enemies - I love this puzzle idea much more, it has a Portal feel to it, the physics are pretty cool, it just feels amazing to throw the ball, the burden, and then see as it throws you around - I have made it to the "nooooooo" room and then played a couple more levels - deffinitely very interesting game.

Dude, you got me scared with that one part, ( do not want to spoil it to others) I mean not really scared but it surprised me. This is another "simple" looking game yet I doubt that there is much other games with similiar concept, I love this short game.

wow, this is a perfect concept, like you should deffinitely team up with someone or work on this game a bit more, to have at least unlimited waves would be cool. Also a different indication on who is still dead and who is not - maybe the controlled npc could have an aura around them, dead enemies could splat blood upon death?
This game is fun, I was hooked immediately, I hope that you will make this game longer.

In just 4 hours a game like this? Wow! I love the mechanics!

This could be turned into a really nice parody game, I like it!

The music is sort of annoying, until you wave them arms in its rhythm and push those buttons! Really interesting game.

I have played this game on my potato laptop, on the fastest quality settings, with the ditter turned off - the game still looks amazing, the problem with it that i had was that i have had nothing to do in this game, i have just run, collected fireflies, made camp, then went to proceed and whadda ya know: end of demo... whuuut? also as others have pointed out - focus on the audio, visually, even the animations, it looks perfectly balanced and the game has an art set of its own, but there is no gameplay, add more stuff to do.